accessibility
null
Mesh FestivalMesh Festival

Peter Kirn

Human Player Character

Date: Friday, October 18th
Time: 9:30 am – 12:00 pm

HGB Basel – D 1.04

For guests of the conference

In English

Exploring ‘Unreal’ as a virtual, collaborative multimedia stage

Workshop

What can be done to explore the virtual space in a way that gets us away from only the screens? Reimagine the game engine as a stage – how could we add human dancers, real-world objects, or reimagine the environment as a collaborative playground?
Working with Unreal Engine as synthesizer and interface, we’ll investigate the game world as shared object theater. We'll explore a number of different alternative ways of interacting with Unreal: - Producing interactive music and developing the system as synthesizer, via MetaSounds - Interfacing real-world object scans (via various iPhone apps) - Adding human interactions, via machine learning interface and movement The concept will be to take the largely personal, solo world of game development and open up the virtual world to real-world, human interactions, returning us to physical gestures and collaborative performance through music and movement. To allow this to integrate with other workshop programs, we'll also look at how this tool can work together with TouchDesigner across artists and media.

Cactus Peter   Peter Kirn

Metasounds   Peter Kirn

Unreal Sample   Peter Kirn

Biography

PETER KIRN is a music artist, technologist, and journalist with Lebanese-American heritage, creator of the daily site cdm.link. he has developed included performances and interactive labs for CTM Festival, MUTEK (Montreal, Japan, Mexico, and Dubai), European Space Agency, and SONAR. He studied music composition at the CUNY Graduate Center.

Pkirn Artist Shot1   Peter Kirn

More Information

instagram.com/pkirn

Intuit Mailchimp